Responsible for optimizing code performance and rendering;
Responsible for the development and maintenance of core gameplay and system framework
Collaborate with TA and art to achieve high-quality rendering and animation effects;
SDK access and other Native function access;
Develop and optimize project related toolchains, packaging and construction processes, etc;
Qualifications
Bachelor’s degree or above in computer related majors for unified enrollment;
More than 5 years of experience in developing Unity engine games and more than 2 years of experience in using ILRuntime;
More than 2 years of experience in online project development;
Proficient in C # language and design patterns;
Proficient in UGUI framework, debugging tools, and using Unity Profiler;
Proficient in Unity resource management and AssetBundle packaging principles;
Priority given to having experience in TCP or HTTP related development and optimization;